Quest - Thieves and Liars

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The blacksmith is looking to hire someone to steal a valuable amulet from a local temple.

The party wishes to trail Otto in order to discover his connections and motives. Otto will enter the sewers via an alleyway entrance in the marketplace, and the party then spends time searching for him there. But because he knows the route and they don't, they quickly lose track of him.

The party will find Otto, or at least what remains of him, in the Lair of the White Worm. Players who inspect Otto's body (L1SR vs. INT) that he was not killed by the worm, but rather by a knife wound to the heart. A search reveals a triangular copper pendant under his shirt engraved with various runes in an arcane and completely incomprehensible script. One in the center, larger than the others, is a word you can read: Shazora."

Possible things party may do:

Fart around town looking for work, etc.

Leave town

If the party decides to leave town and keep the Amulet, they are waylaid by a group of OEN members, defeated, and robbed of the Amulet. They are saved from death, however, by Bob the innkeeper. It turns out that Bob is quite handy with healing spells.

Try to sell Amulet

Party may try to find connections by asking around in the Tavern or Marketplace. After speaking with Maketsi, their prospective buyer, roll 2d6-5: Negative: Maketsti reacts with horror, refuses to buy, and threatens to report them to the authorities. Zero or Positive: Maketsi turns out to be a member of the Order of Endless Night. He readily purchases the Amulet from the party after some nominal haggling, then (unbeknownst to them) turns it over to the OEN.

Other Ideas for 20-01-09

cemetery & necromancers An inspection of their bodies reveals a tattoo of the same design as the triangular pendant found on Otto in the Sewers.